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 [GUIDE]Instance Quest

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Aegis of Immortal
Aegis of Immortal

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PostSubject: [GUIDE]Instance Quest   Tue Jan 31, 2012 10:14 pm

Sign Ups
Stand near [Instance] Bast npc near Supplies Khait in Heliopolis, he shouts at 0 am, 3 am, 6 am, 9 am, 12 pm, 3 pm, 6 pm, 9 pm server time when he picks random people standing near him. In this order : Visitor, Veteran, Elite, Nightmare.
Ever since v859, 2 minutes before the shout, [Instance] Bast will warp all players within range to the middle of Heliopolis. This is supposed to prevent AFKing, so make sure you're around to run back!

Server time is GMT -5. /time command in-game gives GMT+0 time.
Alternatively, use FiShY's AruaROSE timers or type /startirc and !instance (only use it once!).

NO Vital Waters in inventory or Bast will not let you sign up.
Recommendations are used once you enter, so you need to redo all 3 lower instances every time you want to enter Nightmare. This also means you need to have 4 characters in 1 account at the right levels so you can redo all the instances.
Please also note the game rules regarding instance. Currently, only 1 character per ip address is allowed to enter.

Visitor instance: lvl 70-88, 5 keys
Veteran instance: lvl 100-120, 10 keys, veteran recommendation
Elite: lvl 150-165, 15 keys, elite recommendation
Nightmare: lvl 200+, 30 keys, nightmare recommendation

Waiting Room
If you are lucky, you get teleported to the Instance waiting room, where there are 4 npcs: storage/point converter, potion, deregistration, and instance box seller/smith.
Instance point converter is for moving your points across your characters. They turn instance points into untradeable jams that you can move through storage to other chars.
Instance box cost 1000z each. There are Bronze Silver and Gold boxes for each class for each instance. Nightmare gold box requires 5000 points, Nightmare random box needs 6000 points. Visitor boxes require 150(bronze), 300(silver), 500(gold) and 600 (random) points in comparison. If you have enough instance points, using a box will spawn you a box monster that will drop an item when killed. See the last section for tips on box opening.

After about 15min waiting you get ported to Seth Shrine B1. Use this time to transfer your gems/gear to your chars, using the storage npc. DO NOT take out vital waters from storage or you will get teleported out.
You are given the quest and 200 Soul Bottles.

Seth Shrine!
Soul Bottles are taken each time a mob is killed. Everyone gets 1 instance point per mob in visitor, 2 in veteran, 5 in elite, and 10 in nightmare.
This is why people spend more time killing mobs in elite/nightmare.
There is a death count - if the whole group dies 75 times in total (resu doesn't prevent counting!) you fail the instance.
Time limit: 1h15min. Greater point rewards for completing instance if you finish faster, e.g. <45min, <30min.
You move from B1 to B4, killing one boss per level.

B1 and B4 are small maps.


Stairs: Beware the stairs. They are hard to climb sometimes. Run zigzag, walk, or take shoes off and keep trying. If you die, wait for the mobs to walk off before respawning (you respawn at stairs).
Boss room: if you die in the lower half of the boss room, pray for a cleric to res you. If you respawn, you end up in a room full of monsters, and will probably die 10-20 times trying to run back. You can also try run through the wall and tele to another room to heal+wear flame set.
Top right b3 stairs: You can run from b2 to b3, but can't go back up to b2 - use the bottom left stairs instead.

Normal mobs MUST be killed first. There is a chance to get a boss box from a normal mob which will allow you to spawn boss from switch.
-Kill eggs in B1, get B1 boss box, *immediately* spawn boss, kill boss
-Kill more eggs in B1, get B2 boss box, *immediately* spawn boss, kill B2 boss
-Return to B1, clear eggs and hopefully get B3 boss box, kill B3 boss, then go B4.
* Spawning more than one boss box (e.g. by killing two eggs at same time) means the instance cannot be completed, it's a bug.

Going for 200 mobs in nightmare? Read this!
-Kill eggs in B1, get B1 boss box, *immediately* spawn boss, kill boss
-Kill more eggs in B1, get B2 boss box, *immediately* spawn boss, kill B2 boss
-Return to B1, clear eggs. Even if B3 boss box spawns,keep clearing. Backtracking is a waste of time!
-When eggs are done, clear B2 of baby wormorgs - south, west, north, then east - - -> move to B3 on the way.
-Clear B3 of baby wormorgs on the way to boss, then clear mobs on the way to B4.
-Between 20 and 40+ soul bottles can be cleared in B4 itself from the baby wormorgs there, and by normal-hitting the mother wormorg so that it spawns babies.

B1: Stand a distance back from the boss switch, let the lurer spawn the boss and run in circles. Everyone else hits boss, nothing else.
B2: Lurer should run first and pull all the mobs. Wait outside the boss room until everything is chasing the lurer and boss spawns. Hit boss.
B3: After rebuffing, lurer runs ahead to clear the way. Wait outside the boss room until everything is chasing the lurer and boss spawns. Hit boss.
B4: Mother Wormorg Boss does NOT require normal mobs to be killed. Rebuff near npc Mitrak. Eggs hatch into larvae soon after Mother Wormorg spawns. Ranged chars stand in corner and avoid standing near a larva. Sometimes a lurer will lure larvae but it's optional. Lure boss away from respawn spot. Kill boss.
* in elite/nightmare, we spawn the boss to make eggs hatch, kill wormorg larvae until 6 minutes left, then kill boss. this gives up to 1400 points per elite instance, while allowing spare time to kill the super mama wormorg if it spawns or duplicates.
* Bonus for clearing 200 mobs is 100 IP, 200IP, 500IP and 1000IP for vis/vet/elite/nightmare respectively.

- GET BLUE FLAME gem set to switch to. There are no ranged monsters in instance. If you outrun them, you survive.
- Let the lurer lure. Don't mess up by rushing into the room, and don't lure if you don't know how.
- Use a HP pot as soon as you get hit by anything.
- If there are too few clerics, they should party the tanks first, because they will take the boss aoe damage and need heal.
- Buy weak buff scrolls especially hp/def/dodge in case you can't get a party. These can be bought in waiting room.
- Stick together as a group and focus fire the same mob everyone else is hitting. (same idea as clan wars: gangbang!)
- Other tanks guard the group from accidental lures, or take over the lure if lurer dies.
- Every non-strength class should wait for a tank to gain mob aggro before hitting it. Otherwise, you are forced to run or die.
- If someone lures a mob and dies, the mob aggroes whoever is nearby. So if you have lured too many mobs, put on your blue flames, and run.

SCREENS - Link me your useful screenshots too~
Signup examples:
2min before shout: http://img819.images.../screen322q.jpg
Some time after shout: http://img806.images...3/screen022.jpg
Luring examples:
120 knight: http://img148.images...04/nicelure.png
88 xbow scout: http://img24.imagesh...1/walkztanx.jpg
88 dodge mage: http://img543.images...175/anxtanx.jpg

- Special tips for Cleric:
* If a mob has aggroed you and is hitting you, either:
- Stay still and pot+heal yourself so everyone else can kill or stun it.
- Run in small circles around the group, so that you won't lure other mobs. Let other people kill the mob for you.
* Priorities: heal self to survive+pot > heal tanks and mantain healing > rebuff tanks > heal others > rebuff others
* When fighting bosses, stand where party heal can reach everyone. Hit party heal as soon as you see boss preparing to AOE.
* Don't stand in the boss, it might target you after it gets stunned.
* When tanks are tanking fine: rebuff stragglers and tanks, move to good position, lookout for accidental lures

- Special tips for Tanks
* When the group is travelling from room to room, try to hit every mob on the way so they chase you instead of someone weaker.
* Lurer: aggro every mob on your way to boss room, and aggro all the mobs in boss room too. Trigger the boss switch when you have some distance between you and mobs. Keep running in circles while others pull the boss off you.
* All the others: damage the boss and be ready to tank it when it switches target to you. Stun mobs that chase weaker chars.

- Special tips for range chars (Dealer, Scout)
* Your job is to kill the boss before it kills everyone!
* Hit the boss from your maximum range, his AOE won't hit you then.
* If a mob has aggroed you, put on your blue flames and run. If you have run far enough you can try to stun it. Otherwise just run.
* Very pro dodge xbow scouts can tank the normal mob lure while standing outside boss AOE range to hit it.

- Special tips for Mage
* Your job is to stun and debuff the boss, and heal yourself and others if needed. With 3 mages stunning and muting, sometimes the boss doesn't even get to aoe.
* Mages can use o7 set for tanking.

- Special tips for Raider
* Don't play raider in visitor and veteran. They haven't got enough dodge/hp to tank, and can't stun/debuff very well. Several instances have failed due to raiders being wiped by AOEs.
* Get a bow and play like a scout, using double shot and standing outside of aoe range.
* If you are very pro and very fast, you can play the part of lurer, but if you die and lose the lure, everyone will hate you.

Q: Help, I died but cannot respawn! / My char can't move!(Glitch)
Wait for a cleric to resurrect you. If you hit respawn and end up at your save point e.g. Adventurer's plains, you'll need to run back to Bast so he lets you in again.
Not being in B4 when Mother Wormorg is killed means you do not get quest bonus + recommendation, and it doesn't matter if you're alive or dead.
This is an anti-leech measure.

Completing visitor in <30min gives 200 points
Completing veteran in <30min gives 450? points
Completing elite in <30min gives 1200? points
Completing elite in <45min gives ? points
Completing elite in <60min gives ? points
Completing elite in <1h15min gives 300? points
Completing nightmare in <30min gives 2250? points
Completing nightmare in <45min gives 1750? points
Completing nightmare in <60min gives 1250 points
Completing nightmare in <75min gives 750 points

Box opening tips
Boxes behave like monsters. Elite boxes must be killed with elite chars and so on, else they won't drop anything. Charm also increases appraisal/slot on dropped equipment.
Be careful to get out of party or your partymate might get the item (with acquisition order)!
Boxes should be opened in an open area with NOTHING above you - like ceiling, oro bridge, luna walkways, clan house etc. To be safe, drop some crap item on the floor so that you know you'd be able to pick the item when it drops. The boxes, like bonfire summons, tend to spawn *above* you if there's something there.
A place where you can't see your bonfire is a bad place: Example
Drops include lisents, noexp, wings, platinum sockets, 218 weapons and untradeable lvl 218 instance gear.
Good luck!


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